相比之下《暗黑破壞神2》的結(jié)局較為完整。在玩家打敗暗黑破壞神后局部點(diǎn)便完成了,而解決太陽神并拯救世界的元點(diǎn)則留給了之后的擴(kuò)展內(nèi)容。如此的設(shè)置在《暗黑破壞神2》中非常合適,因?yàn)樵谡麄(gè)游戲過程中玩家的主要任務(wù)便是擊敗暗黑破壞神,并且所有情節(jié)點(diǎn)也是圍繞著這一點(diǎn)而展開。
但是在《暗黑破壞神3》中所有的點(diǎn)都未得到合理的解釋。而如果作者愿意將它們當(dāng)成游戲的局部點(diǎn)的話,問題也將得到解決。
4.Leah的結(jié)局以及女性代表
Leah(from goodfon.com)
Leah應(yīng)該算是暴雪最大的情節(jié)點(diǎn):她出現(xiàn)在整個(gè)故事的所有過場動畫及故事的下一章節(jié)。但是Leah的角色發(fā)展卻永遠(yuǎn)不會超越游戲中的對象。她只能在游戲中使用一把鑰匙去打開下一個(gè)游戲章節(jié)。
即使與Leah進(jìn)行對話我們也不會將其當(dāng)成游戲角色看待,我們只會認(rèn)為她只是在不斷闡述過去的事件以及自己如何不相信現(xiàn)實(shí)情況。而我們在游戲最后發(fā)現(xiàn)其實(shí)Leah是暗黑破壞神的女兒這一事實(shí)也并不重要,因?yàn)樗呀?jīng)被暗黑破壞神所控制并斬?cái)嗔俗约航窈蟮陌l(fā)展。
所有的這些點(diǎn)便是該游戲另一個(gè)糟糕故事安排的表現(xiàn):引入一個(gè)女性角色只是想要表達(dá)女性角色的存在罷了。也就是說Leah在游戲中的存在毫無意義,我們可以隨便用任何魔法對象取代她(如黑靈石)。而《星際爭霸》中的Kerrigan則是一個(gè)非常 的角色設(shè)計(jì),并且最終成為了《星際爭霸》主題中的關(guān)鍵點(diǎn)。
Leah設(shè)置存在的另一大問題便是違背了《暗黑破壞神》的宇宙主題:墮落。游戲的背景以及之前的游戲都是關(guān)于好人遭到侵蝕而衍生出了邪惡力量,包括Leoric,Tal Rasha,黑暗流浪者以及《暗黑破壞神1》中的盜賊。讓玩家根據(jù)占有物選擇從“善良”轉(zhuǎn)變成“邪惡”卻是一種糟糕的講故事方式。
如果Leah在游戲過程中變壞了并背叛了團(tuán)體,而不是由她媽媽頒布一個(gè)醞釀多年的計(jì)劃,那么游戲是否會更有深度?更重要的是設(shè)計(jì)師便能夠因此創(chuàng)造一個(gè)新的威脅而不只是引入另一種形式的暗黑破壞神。
不管是新圖像引擎還是平臺都不能夠取代故事發(fā)展在游戲中的意義。就像我上述所提到的,一個(gè) 的故事雖然不能拯救一款糟糕的游戲,但是它卻能夠提升游戲質(zhì)量并使它成為經(jīng)典。(本文為游戲邦/gamerboom.com編譯,拒絕任何不保留版權(quán)的轉(zhuǎn)載,如需轉(zhuǎn)載請聯(lián)系:游戲邦)
Bad Story Writing in Games: Featuring Diablo 3
Josh Bycer
Story writing is an art-form in and of itself, and one area where most games falter. Personally, I always prefer great gameplay over a great story. But a game with an amazing story can turn a good game, into an excellent one. With all the time spent playing Diablo 3, I had a chance to examine the story and in my opinion it doesn’t compare to Diablo 2.
Diablo 3 featured several problems that are inherent of bad story telling in general. Now, Diablo 3 isn’t the only game that has made these mistakes, but it’s the most recent one and a game I’m sure a lot of people have played. Of course, what follows is open season for spoilers so if you haven’t played Diablo 3 yet, you may want to avoid reading this.
1. Faulty World Logic:
One of the biggest challenges when creating a fantasy setting is defining the rules of the world. In a real world setting, the writer already has this taken care of. But a misconception is that just because the world is based in fantasy that things don’t have to make sense.
If in the first 10 minutes the story declares that only Orcs can use magic, then having every single race cast spells two hours in is an example of lazy writing. One of the hallmarks of a great writer is being able to create a universe or setting that stays consistent in the rules established.
Each Harry Potter movie did a good job in showing how the world works. By taking place in Hogwarts, it allows both the main characters and the audience to see firsthand the rules of the setting. How potions work, spells are cast and the laws of the society for example.
Now, setting up world logic doesn’t mean you have to explain how everything works to the audience, only the relevant parts matter. For example, I’m a huge fan of the works of Miyazaki and one area that his movies excel in, is the setting. Each movie takes place in a completely unique setting with its own rules, laws and people. The stories never truly explain how the entire world works, only the parts that fit into the narrative and character’s lives.
In Howl’s Moving Castle, Howl knows a number of people from before the events of the movie, but the audience is never told just exactly how he knows these people. Instead, we find out their motivations for how they respond to Howl in the present and how it affects the world.
With that said we can turn out attention to Diablo 3 for this point. The problems with Diablo 3 are that the logic of the world is never really explained or fits with the narrative.
First off, it’s never explained why returning enemies: The Butcher, Izual, and The Skeleton King were brought back to life after being defeated in previous games. Diablo gets a pass for being reborn in Leah’s body, but it’s to our understanding that once a demon is killed, they’re gone for good.
Speaking about the Skeleton King, his whole appearance in Diablo 3 is full of plot holes. Why is he a ghost for the first encounter? What happened to the person he cursed? And why is the crown so important to defeating him?
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